Racial weaknesses I personally only ever squish in the combo once, and once the full chain was going it was just a case of utilizing whatever attack would keep the combo going the longest. Once I had it locked down for a while, I actually started picking up on ' arte A is race X', and so on.Įlemental weaknesses are the easiest to recall in this way, to the point where you only have to briefly check and after that you're good to go as you know this button will do the trick. I personally never really made specific rosters for specific areas or so, I went with the element-splitup for each button, figured out A > B / C, B > D, C > E, etc type of strings for each of those elements and adjusted my roster accordingly. well thats the ultimate goal you're striving towards imho. Later on you will have a lot more attacks, more than will fit on the roster, at which point you'll probably want to start choosing.Įxamining every enemy and hitting all the weaknesses. If that is the default - for now - then go with the default. Simply try to figure out what works best for you. Tales is pretty personal, there's no clear-cut way of saying this roster is the best!. If arte A > B is a nice transition, recall that and see if you can find a good B > C or C > A and adjust accordingly. Experiment a bit with which artes seem to click with you. With regards to the arte grid, what advice I can give you - other than the aforementioned bit on stuns/ails - is to look for artes that flow naturally from one to the other. And on top of that you'll benefit from the enhancement bonus like the aforementioned +1 max souls. Strike a decent balance and your money will stay decently high - sell items from the exploration minigame if you run low! - and you won't be without materials all the time either. It sort of depended on whatever materials I had on the ready too of course. If it was more long-term (or because the amount of grade needed to master was quite high), I actually did bother upgrading to near-max. Other gear I simply looked at the benefits of enhancing it - if it was only short-term to quickly master it through grade, I didn't bother upgrading much. This on paper sounds insignificant, but it does have an impact during battle - even more-so when more and more of these bonuses get compounded on.įrom what I recall I actually went with a couple of current-max enhanced items on my first playthrough, mostly focussing on the ring slot (since it had reduced stun duration as an enhancement bonus - which is extremely nice to have). In case you're wondering - combined enhancement level leads to bonus effects, raising soul cap for example is one of the first you can get with it. So above mentioned looking at enemy weaknesses and make a chain from that, should I be doing that every fight typically speaking?Īlso is there any disadvantage to playing on normal, or raising the difficulty? I don't think you can actually reach the actual 'good' levels for souls yet where you're at, I might be mistaken though. ~lv23 now, and I've left the artes at default for my character now it seems to help. Originally posted by Jared Wolfe:a lot of my gear is +3 and celcite(?) or below. Upgrading gear does wonders as well if you manage to reach certain combined upgrade-levels over your equipped gear - but that also has the drawback of only being a temporary asset due to how often you swap gear. Don't recall in which order anymore either though - but I'm sure the help/tutorial option in the library part of the menu will help out with that (or checking your potentites in inventory).Įventually you'll get some attacks that are actually *really* good at causing stun, which aren't at too high a level either (iirc it was around 26 that you get a good one for Velvet for example, imho). i think it was double chance at causing an ailment. Holding block will regenerate SG (30 in one go iirc), give you guard breaking and. There are also potentites that give you 'guard charges', but I'm not entirely sure at what point you get which one anymore. Unless you're good at getting perfect side-steps, you're actually rather stuck at trying to land stuns or ailments. At the start of the game you're still rather severely hampered with resource. I have a problem with soul gauge management, I tend to be empty for most the fight till I get 5/5 bars xD Any tips there? I know side steps but my timing is poor-or get bored of waiting for them to attack, only to run way and they change their target instead. Originally posted by Jared Wolfe:So like, try to put stun in the first 2, not last 2.
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